material Standardmaterial31 { technique { pass { specular 0 0 0 1 1 //scene_blend one one_minus_src_alpha texture_unit { texture GE_HOF_armor04_torso.png } } } } material Standardmaterial33 { technique { pass { specular 0 0 0 1 1 //scene_blend one one_minus_src_alpha texture_unit { texture GE_HOF_armor04_bras.png } } } } material Standardmaterial32 { technique { pass { specular 0 0 0 1 1 //scene_blend one one_minus_src_alpha texture_unit { texture GE_HOF_armor04_dos.png } } } } material Standardmaterial34 { technique { pass { specular 0 0 0 1 1 //scene_blend one one_minus_src_alpha texture_unit { texture GE_HOF_armor04_avtbras.png } } } } material Standardmaterial35 { technique { pass { specular 0 0 0 1 1 //scene_blend one one_minus_src_alpha texture_unit { texture GE_HOF_armor04_cuisse_avt.png } } } } material Standardmaterial36 { technique { pass { specular 0 0 0 1 1 //scene_blend one one_minus_src_alpha texture_unit { texture GE_HOF_armor04_cuisse_arr.png } } } } material Standardmaterial37 { technique { pass { specular 0 0 0 1 1 //scene_blend one one_minus_src_alpha texture_unit { texture GE_HOF_armor04_molet.png } } } } material Standardmaterial38 { technique { pass { specular 0 0 0 1 1 //scene_blend one one_minus_src_alpha texture_unit { texture GE_HOF_armor04_pieds.png } } } } material Standardmaterial40 { technique { pass { specular 0 0 0 1 1 //scene_blend one one_minus_src_alpha texture_unit { texture GE_HOF_armor04_hand_downside.png } } } } material Standardmaterial39 { technique { pass { specular 0 0 0 1 1 //scene_blend one one_minus_src_alpha texture_unit { texture GE_HOF_armor04_hand_upsideside.png } } } } material Standardmaterial41 { technique { pass { specular 0 0 0 1 1 //scene_blend one one_minus_src_alpha texture_unit { texture MA_HOF_cheveux_basic01.png } } } } material Standardmaterial45 { technique { pass { specular 0 0 0 1 1 //scene_blend one one_minus_src_alpha cull_hardware none cull_software none texture_unit { texture MA_HOF_visage_C1.png } } } } material Standardmaterial42 { technique { pass { specular 0 0 0 1 1 //scene_blend one one_minus_src_alpha texture_unit { texture MA_HOF_visage_C1.png } } } }