material grass3 { technique { pass { //lighting off cull_hardware none cull_software none scene_blend alpha_blend alpha_rejection greater_equal 128 //depth_write off texture_unit { texture grass2.png } } } } material dry_grass3 { technique { pass { //lighting off cull_hardware none cull_software none scene_blend alpha_blend alpha_rejection greater_equal 128 //depth_write off texture_unit { texture fgrass1_v2_256.png } } } } material tall_grass4 { technique { pass { //lighting off cull_hardware none cull_software none scene_blend alpha_blend alpha_rejection greater_equal 128 //depth_write off texture_unit { texture tall_grass.png } } } }