material Sign1 { technique { pass { scene_blend alpha_blend depth_check on depth_write off diffuse 1 1 1 1.0 texture_unit { texture SIGNMAP.JPG } } } } material { technique { pass { diffuse 0.376470588235294 0.376470588235294 0.376470588235294 1.0 ambient 0.376470588235294 0.376470588235294 0.376470588235294 1.0 } } } material Tower1 { technique { pass { scene_blend alpha_blend depth_check on depth_write off diffuse 1 1 1 1.0 texture_unit { texture TOWERMAP.JPG } } } } material SignPole1 { technique { pass { scene_blend alpha_blend depth_check on depth_write off diffuse 1 1 1 1.0 texture_unit { texture SIGNPOLE.JPG } } } }